Minecraft Bedrock Tutorial: Creating Custom Items, Weapons, Food, & Throwables

Unleash your creativity in Minecraft Bedrock Edition! This tutorial empowers you to craft custom items, weapons, food, and throwables, transforming your gameplay experience. Learn the simple yet powerful techniques of using add-ons and behavior packs to design unique in-game objects. From powerful swords to delicious new foods, the possibilities are endless. Let's build something amazing together!

Methods: Creating a Custom Item

Step-by-Step Instructions

  1. Prepare Resource Pack

    • Create a new folder called 'items' inside the 'textures' folder of your resource pack.
    • Add your custom item texture (16x16 pixels) to the 'items' folder.
    • In the 'items_texture.json' file, add your item's texture data.
    In the 'items_texture.json' file, add your item's texture data. In the 'items_texture.json' file, add your item's texture data. In the 'items_texture.json' file, add your item's texture data.
    Prepare Resource Pack
  2. Create Item JSON

    • Create a new '.json' file in your behavior pack's 'items' folder.
    • Give the item a unique identifier (e.g., "ma:token").
    • Add the "minecraft:icon" component and specify your texture.
    • In the language file (e.g., 'en_us.json'), give your item a display name.
    In the language file (e.g., 'en_us.json'), give your item a display name. In the language file (e.g., 'en_us.json'), give your item a display name. In the language file (e.g., 'en_us.json'), give your item a display name. In the language file (e.g., 'en_us.json'), give your item a display name.
    Create Item JSON

Tips

  • Use the lightbulb icon to autofill the format version number.

Methods: Making a Custom Weapon

Step-by-Step Instructions

  1. Create the Item

    • Create a new item JSON file in your behavior pack.
    • Add the icon texture data in 'items_texture.json'.
    • Add the weapon's display name in the language file.
    Add the weapon's display name in the language file. Add the weapon's display name in the language file. Add the weapon's display name in the language file.
    Create the Item
  2. Define Weapon Properties

    • Give the weapon a unique identifier (e.g., "ma:skyhammer").
    • Add the "damage" component to set the weapon's damage value.
    • Set "maxStackSize" to 1 to prevent stacking.
    • Add the "useDuration" component to control the attack animation speed.
    Add the "useDuration" component to control the attack animation speed. Add the "useDuration" component to control the attack animation speed. Add the "useDuration" component to control the attack animation speed. Add the "useDuration" component to control the attack animation speed.
    Define Weapon Properties
    • Set "handEquipped" to true for proper hand placement.
    • Add the "durability" component to define the weapon's durability.
    • Add the "damageChance" component to set a damage range.
    • Add the "miningSpeed" component to increase block breaking speed.
    Add the "miningSpeed" component to increase block breaking speed. Add the "miningSpeed" component to increase block breaking speed. Add the "miningSpeed" component to increase block breaking speed. Add the "miningSpeed" component to increase block breaking speed.
    Define Weapon Properties
    • Add the "enchantable" component to allow enchantments.
    • Specify the weapon slot type in the "slot" component.
    • Set "minecraft:canDestroyInCreative" to false to prevent accidental destruction in creative mode.
    • Add the "digger" component to adjust block breaking speed for specific blocks.
    Add the "digger" component to adjust block breaking speed for specific blocks. Add the "digger" component to adjust block breaking speed for specific blocks. Add the "digger" component to adjust block breaking speed for specific blocks. Add the "digger" component to adjust block breaking speed for specific blocks.
    Define Weapon Properties

Methods: Creating Edible Food

Step-by-Step Instructions

  1. Add Basic Food Properties

    • Add the "food" component to your item JSON.
    • Set the "nutrition" value to determine hunger restoration.
    • Set the "saturationModifier" to control stamina duration (poor, low, normal, good, max, supernatural).
    • Set "canAlwaysEat" to true to allow eating when hunger is full.
    Set "canAlwaysEat" to true to allow eating when hunger is full. Set "canAlwaysEat" to true to allow eating when hunger is full. Set "canAlwaysEat" to true to allow eating when hunger is full. Set "canAlwaysEat" to true to allow eating when hunger is full.
    Add Basic Food Properties
    • Add the "useDuration" component to set the eating animation length.
    • Add the "useAnimation" component and choose "eat" or "drink".
    Add the "useAnimation" component and choose "eat" or "drink". Add the "useAnimation" component and choose "eat" or "drink".
    Add Basic Food Properties

Methods: Creating a Throwable Item

Step-by-Step Instructions

  1. Item Creation

    • Create a new item JSON file in your behavior pack.
    • Add the icon texture data in 'items_texture.json'.
    • Add the item's display name in the language file.
    Add the item's display name in the language file. Add the item's display name in the language file. Add the item's display name in the language file.
    Item Creation
  2. Adding Throwable Functionality

    • Add the "throwable" component.
    • Set "swingAnimation" to true for a throwing animation.
    • Add the "projectile" component and specify the entity to be thrown (e.g., "minecraft:egg").
    Add the "projectile" component and specify the entity to be thrown (e.g., "minecraft:egg"). Add the "projectile" component and specify the entity to be thrown (e.g., "minecraft:egg"). Add the "projectile" component and specify the entity to be thrown (e.g., "minecraft:egg").
    Adding Throwable Functionality

Methods: Creating Custom Crafting Recipes

Step-by-Step Instructions

  1. Create a Custom Crafting Recipe File

    • Create a new recipe JSON file in your behavior pack.
    • Choose a template (shaped or shapeless).
    Choose a template (shaped or shapeless). Choose a template (shaped or shapeless).
    Create a Custom Crafting Recipe File
  2. Define Recipe Properties

    • Define the recipe's identifier and tags.
    Define the recipe's identifier and tags.
    Define Recipe Properties
  3. Define Shaped Recipe Pattern

    • For shaped recipes, add the "pattern" component to specify the arrangement of ingredients.
    • Define each ingredient using the "key" component.
    • Add the "result" component to define the output item.
    Add the "result" component to define the output item. Add the "result" component to define the output item. Add the "result" component to define the output item.
    Define Shaped Recipe Pattern
  4. Define Shapeless Recipe Ingredients

    • Define each ingredient using the "key" component.
    • Add the "result" component to define the output item.
    • For shapeless recipes, add the "ingredients" component to list the required ingredients.
    For shapeless recipes, add the "ingredients" component to list the required ingredients. For shapeless recipes, add the "ingredients" component to list the required ingredients. For shapeless recipes, add the "ingredients" component to list the required ingredients.
    Define Shapeless Recipe Ingredients
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Common Mistakes to Avoid

1. Incorrect JSON Formatting

Reason: Typos, missing commas, or incorrect bracket placement in your JSON files will prevent the game from recognizing your custom items.
Solution: Carefully review your JSON code for any errors using a JSON validator and ensure proper syntax.

2. Namespace Conflicts

Reason: Using the same namespace for different items can cause conflicts and prevent your items from appearing correctly or at all.
Solution: Use unique namespaces for each of your custom items to avoid conflicts.

FAQs

Do I need to use third-party software to create custom items in Minecraft Bedrock?
Yes, you'll need a third-party program like Add-on Maker (formerly known as Bedrock Add-on Creator) or similar tools. Minecraft Bedrock itself doesn't have built-in item creation capabilities.
How do I get my custom items to appear in my game after I've created them?
After creating your add-on using Add-on Maker or a similar program, you need to export it as a .mcaddon file. Then, import this file into your Minecraft Bedrock game using the 'Resource Packs' or 'Behavior Packs' menu (depending on what kind of changes you've made; items usually reside in Behavior Packs).